Join us for an amazing Smart Cities Hackathon!

Join developers, designers, creatives and students for an amazing Smart Cities, VR and AR hackathon.

We'll have Smart Cities Challenges featuring a fantastic array of API's & Data, VR and AR challenges and some great gear to work with. 

Come support your tech community, join us for this weekend and be the first to win the Providence Hackathon!

This event is the final hackathon of the Northeast Hackathon Series, so you'll get to see how hackers all up the Connecticut coast stack up, as we present past work as inspiration. 

You'll be part of the largest hackathon series in the northeast as we make our first pass up the coast!

Be sure to come to the pre-event RIVR meetup on Thursday, 5:30pm Nov. 17th at YURT - signup up here.

View full rules

Eligibility

Everyone is eligible!

Requirements

Projects must be submitted in person, during the Providence Hackathon.

Schedule of Events:

Thursday - At 5:30 PM, join RIVR at Brown University's awesome VR site, the YURT.

Friday - Northeast Hackathon - Providence kicks off at 5:00 PM at Tech Collective. Hear about the workshops available, prizes, meet potential teammates, and brainstorm! Breakdown by 8:00 PM & get a good night's sleep!

Saturday - Hacking commences at 8:00 AM, with workshops throughout the day. Snack, develop, and learn from the community until 8:00 PM.

Sunday - Finish up projects from 8:00 AM until 1:00 PM. Judging will be from 1:00 PM until 3:00 PM. Awards will be 3:00 PM until 4:00 PM (good luck!), with a wrap-up party for the North East Hackathon Series from 4:00 PM until 5:00 PM. Go home and celebrate an awesome weekend with new friends!

Judges

Stephanie Caress

Stephanie Caress
Project Associate, City of Providence

Tom Sgouros

Tom Sgouros
Manager of VR Lab, Brown University

Ian McGarty

Ian McGarty
Tech Collective

Kenya P. McIntear

Kenya P. McIntear
Program Manager, IBM

Brian Demers

Brian Demers
Ass. Dir. of Licensing & Business Development, Brown University

Judging Criteria

  • Technical Difficulty
    Were technologies used that advanced the community? Was the attempted project more difficult in scope or complexity than others?
  • Technical Achievement
    Did it work? How well did it work?
  • Creativity
    Did the team look at the problem creatively, in an original way?
  • UX/UI - Presentation
    How is the interface? How was it presented?